CHEATS
DREAMCAST:
Training Bonuses
Big Wall
1: 35 seconds, 10 large panels
2: 30 seconds, 5 large / 5 small panels
3: 25 seconds, 10 small panels
In the Big Wall exercise, you have to hit the ball into numbered
panels on a large wall at center court. This drill emphasizes
both shot types as well as precise aiming. Stay a step or two
inside of the baseline and use your groundstroke to hit the
bottom panels and the lob to knock out the upper ones. You shouldn't
have any trouble with this one until level 3, when all of the
panels are smaller.
BONUS: Wear No. 22 to those who beat level 3 with 5 seconds
remaining.
Bull's Eye
1: 3,500 points
2: 4,500 points
3: 5,500 points
At the Bull's Eye training center your coach will hit 20 balls
to you while you work at landing them inside a giant target
on the far court. Point values from outer ring to inner are
as follows: 50 points, 150 points, 250 points and 500 points.
This particular exercise gets easier as you move up in the world
rankings. Regardless the level, stay in the rear half of the
court and aim for the 250 points ring. By focusing on the bigger
target you won't cross your eyes so often and you will occasionally
hit the bull's eye. You can rely on the ground stroke to get
you through level 1, but switch to the lob shot in the later
levels, when the coach's shots are more scattered.
BONUS: Wear No. 23 to those who beat level 3 with 7,000 points.
Cannon Ball
1: 40 seconds
2: 35 seconds
3: 30 seconds
Your sadistic Coach watches from the sidelines during this
one. Here, 5 serving machines will fire a continuous stream
of balls at you. Your job is to hit the machines with the balls
to turn them off. The catch: if a red ball hits your body on
e of the machines will turn back on. As you move through the
levels in this drill, the frequency of red balls increases,
their velocity is greater, and the positioning of the machines
changes. Stay on the baseline, watch for those red balls, and
when you swing, swing hard! Occasionally the ball will bounce
and take out two machines at once.
BONUS: Wear No. 24 to those who beat level 3 with 10 seconds
remaining.
Drum Shooter
1: 40 seconds
2: 35 seconds
3: 30 seconds
Drum Shooter challenges your ability to precisely control your
lob shot. Eight steel drums are set up on the far court (their
orientation will change depending on the level) and you must
lob balls hit by your coach into each of them. Stay in the middle
of the court and lay off the groundstrokes. The later levels
not only allow less time, but the drums are moved closer to
the net. To hit the closer ones, hold DOWN on the directional
pad when you shoot. And definitely, definitely, don't crowd
the net!
BONUS: Wear No. 26 to those who beat level 3 with 10 seconds
remaining.
Giant Ball
1: 3 balls
2: 4 balls
3: 6 balls
In each level of Giant Ball, your coach will hit balls to you
for 25 seconds. Your job is to use the power of your shot to
propel enormous balls beyond the baseline on the far court.
Use your devastating groundstroke and try not to let the balls
roll up on the net. Also, your first shot is very important.
Aim dead center on the ball up front to bounce the rear ones
off the court. An awkward shot may land the balls wedged against
the wall and the net. That would be bad.
BONUS: Wear No. 28 to those who beat level 3 with 10 seconds
remaining.
Pin Crasher
1: 60 points
2: 80 points
3: 100 points
Pin Crasher is one of the most original aspects of this game,
is a breeze to beat, and doesn't require a huge explanation.
You have 5 "frames" to serve the ball into the pins
on the far court. Scoring is done bowling style. Serve it hard
into that front pin and watch those puppies topple!
BONUS: Wear No. 27 to those who beat level 3 with a strike
in every frame.
Return Ace
1: 6 targets
2: 9 target
3: 12 targets
Return Ace is set to challenge the control you have over your
return. Aim for the front target on the opposite side and swing
that stick as hard as you can. Your coach will serve 10 balls
over the net. Your job is to wail on them. In level 3, a huge
shot will see several targets bounce all over the place, knocking
each other around.
BONUS: Wear No. 21 to those who beat level 3 in 2 balls.
Smash Box
1: 6 targets, 35 seconds
2: 9 targets, 30 seconds
3: 12 targets, 25 seconds
Like Return Ace, your coach will hit balls over the net to
you, while you attempt to knock the targets around. Here, however,
you must knock the targets completely off the court to score.
Keep near the net and swing hard. But beware! Aiming a smash
is a delicate matter. It is very easy to hold the directional
pad for too long, resulting in too hard of an angle. Just tap
the D-pad when taking the shot.
BONUS: Wear No. 25 to those who beat level 3 with 10 seconds
remaining.
Underhand Serve
Press DOWN + A + X when serving from the near court and press
UP + A + X when serving from the far court to perform an underhand
serve. This is easier said than done however since all three
buttons have to be pressed at exactly the same time. Try using
the D-pad rather than the analog stick to get it to work and
keep at if your having trouble, it is possible. To keep from
hitting too weak of a shot only tap all three buttons rather
than holding them.
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